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Want to get to know your pupils? Take a stack of cards. Write a quality a person can have on every one of them. Let your pupils play the game where they each in turn pick a card and try to find the person who best matches what's written on it. Hilarity ensues.

The educational photo-post wants to be an inspiration for teachers and non-teachers. It appears every teaching day of the Flemish school year.
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Ever since the first iPad came out people have been playing multiplayer games on them. Especially board-to-pad-games have been extremely popular. Some translations have been very well done (e.g. Carcassone), while others are rather mediocre. Ticket to Ride from Days of Wonder is yet another game that claims to be the best adaptation of a board game onto the iPad. It featured on iTunes' best seller lists and recommendations lists, and it's through that channel I found it*.
The gameplay is very simple: on a railroad map of the U.S.A. you must claim roads to complete your task of getting trains from one city to another. For every claimed road, every completed task and the longest railway you earn points. The person who has the highest score at the end of the game is crowned winner. Playing on the iPad you can choose to either pass & play, play online or play against one or several of the bots.
As a two-player game Ticket to Ride is a quick fix when pausing from more work related things. And it's an easy win. The original U.S.A. map isn't really build to be a two-player-game, and quickly becomes a bore. Adding more than one AI brings the challenge back into the game. You'll really need to think your strategy through to be able to complete your tasks. Still, as a strategy game Ticket to Ride isn't the most challenging game though. Its entertainment factor is high, and the bit of luck you'll need to get the right cards makes for less frustration when you can't seem to win.
To keep you occupied when you might start loosing interest, there are several extra maps you can buy in game: an add-on for the U.S.A. map (0,79€), or a complete set with new rules, Europe (3,99€) or Switzerland (2,99€, designed specifically for two or three players). Especially the last one sounds interesting for two-player families.
All in all Ticket to Ride is a neat little game that's lots of fun to play – alone or with friends.

Rating: ★★★★

* I've come to consider the iTunes store itself quite useful in predicting what I would find interesting, especially when it comes to games. People that bought what you like, probably buy other things you might find interesting. I'm also a sucker for nice graphics, so a developer who shows me what their app looks like gets extra points from me.

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Where I found the recommendation for Rinth Island, I have already forgotten. The addictiveness of the game featured prominently in that review. I've installed it on my iPad last week, and have been playing it ever since.

Rinth Island tells the story of an island that's gotten hit by a serious storm. Your hero is helping to rebuild the little civilization that lives on the beaches of the island, and discovering new parts of the inland as well. You do this by solving gorgeous puzzles where you try to find your way through a maze.
The game blends 3D backgrounds with 2D game play: the puzzle you need to solve is built as a 3D circle, a tube where you need to move up and down, climb ladders, shove crates... You're walking on a piece of rolled up paper. The hero's a funny pixilated guy or girl, making the experience very arcade-like – with the added bonus of a nicer backdrop.

To keep you even longer in the game, there are several forms of gameplay: adventure mode lets you solve the puzzle, or you can decide to collect crystals on your walk, adding another level of complexity to the puzzle, or try a timed version of the same puzzle. You could even create your own levels and share them with friends or strangers.
Rinth Island is a fun little very addictive game. Stuck on a level, I found myself thinking through strategies on my commute to work. It's that kind of game.

Rating: ★★★★
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Took the bike to school and had to return in the rain. Getting wet isn't really a problem, but raindrops in my eyes are beyond annoying. I didn't give in to my urge to walk the last (steep) meters to our house though.

I am giving in to constantly playing Escape Rosecliff Island on the iPod touch. It's rather silly as a game, but that's about all I can handle, gamewise.

You might have guessed Carnival Break is coming.
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Considering Plants vs. Zombies (PopCap Games) isn't designed for the iPod touch in the first place, one might just as well think the app is a watered down version to make you buy the real thing. Not so with PvZ. You move through different levels of difficulty as you try to keep your home zombie-free – each level being just that tiny bit harder than the previous one, keeping you interested enough to play on and wanting to finish the zombies off.
Storywise the game is quite easy: zombies are invading your home, and you can use various plants, like pea-shooters and wall-nuts, to keep them from entering and eating your brains. Your friendly neighbour seems to have slain many a zombie in his time and is offering his good-for-nothing advice in between attacks while you're trying to get your plants growing and making sure your brain doesn't get eaten. The fun kicks in immediately. The first couple of levels are easy to overcome, so irregular or fresh gamers won't get disappointed. When the going starts to get tough with night-time play and zombies that are harder to kill, you have already fully developed your skills as a zombie-fighting gardener.
The animation is old school. The zombies are pixelated characters that can only move forward. It suits the tiny screen of the iPod touch rather well. It never gets too crowded, and on the rare occasions when you've installed your plants just right you can sit back and see those zombies drop like flies – until the next wave comes along.
On a platform that gives you lots of tiny games that quickly start to get boring, PvZ is a gem. Not only is it a great distraction, it's also a game that must be finished to be fully enjoyed. PopCap really nailed it in translating this game to the iPod touch. They didn't make a silly game you can play on your phone while waiting in line at the post office. They made a full-grown game first, and the fact that you play a quick level of it while waiting in that same line is just an added bonus. Playing PvZ turns the iPod touch (or iPhone if you wanna be posh) into a fabulous hand-held gaming device rivalling the Nintendo DS or PSP. It's what makes a fun game a great game.

Rating: ★★★★★
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To get my butt back into writing gear, and at least have something come out of my ongoing search for fun things on Apple's app-store, I'll sporadically write a review of the little games I download. I'm not a frequent app-store-user, nor a gamer, so these little reviews will be titled: "Game reviews for non-gamers". I'm pretty picky in what I like to play, and will get bored with a game very quickly. But every now and then I stumble on a recommendation for a little gem, and spend hours levelling up and playing the game till the end. A good game is like a good book: you play on, because you want to know what happens next, but you don't want it to be too difficult, because then you'll become frustrated and stop playing. You may expect the occasional review of games for an iPod touch from now on (desktop games are too distracting for me), starting with Plants vs. Zombies, which I played during our stay in Oxford.

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Frances

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